We Got Game!

Dribble Mania:

In a marked area have players dribble their ball and perform different activities on command. Command examples might be: Freeze, Roll behind, Zico, Turn around, Blaster, Road Runner, Other End, Outside, Inside, Head, Knee, Water, Etc.

Gates:

Provide gates (two cones or water jugs) randomly placed in an area. The width of the gate depends on the activity. To work on dribbling have the players dribble through the gates. To increase the speed see how many gates each player or the whole team can get through in a certain time or perform the activity twice and see if the record is broken on the second try. You could have players perform a move after passing through each gate. You can provide a few gate keepers (defenders). To work on passing have partners pass through the gates to each other.

Knockout:

2/3 of your players dribble in a marked area while the other 1/3 try to knock the balls out of bounds. When your ball is knocked out you must perform a certain activity before you can reenter. Allow all players to have a turn at defender. Count how many you can kick out. Count how many times you get kicked out.

Sharks and Minnows:

Divide your team in thirds. 1/3 will be sharks without a ball. The other 2/3 will be minnows with a ball. Sharks and minnows begin at opposite ends of a rectangle. The coach releases the sharks and minnows. The minnows attempt to dribble (swim) to the other end sharks try to send the balls out of bounds (on the beach). If knocked out the minnow dribbles around the outside of the rectangle to the other end. Give everyone a chance to be a shark.

Shadow Dribble:

Players in partners decide who will be the dribbler and who will be the shadow. Both players have a ball and the dribbler takes off trying to lose the shadow. The shadow must follow the dribbler while dribbling the ball.

Knockout with goals:

2/3 of your players dribble in a marked area while the other 1/3 try to place the balls in goals (cone goals or real goals). When your ball goes in a goal you must perform a certain activity before you can reenter. Allow all players to have a turn at defender. Count how many goals you score. Count how many times your ball gets put in a goal.

Team Knockout with goals:

˝ of your players dribble in a marked area while the other ˝ try to place the balls in goals (cone goals or real goals). When your ball goes in a goal the ball is out of the game. You may help your teammates play keep away from the other team. Allow both teams to have a turn at defender. Count how many goals you score in a certain time.

Ball Freeze Tag:

˝ of your players have a ball in a marked area. The other ˝ are without a ball. The players with the ball dribble after and attempt to pass the ball into the lower part of the legs of the players without the ball. Count how many you get. The player who is struck by the ball below the knee is frozen. Teammates can unfreeze by crawling through the frozen player’s legs. No one can pass at them until the crawler is all the way through the legs.

Monkey in the Middle (3 vs. 1):

Play 3 vs. 1 in a 10 yd by 10yd area. The player in the middle steals the ball and passes to one of the two players the ball was not stolen from and becomes an offensive player. The player who had the ball stolen becomes the defender. Teach passing and receiving techniques as well as positioning (A – F position) and moving without the ball.

Triangle Goal (3 vs. 1):

Play 3 vs. 1 with a defender inside a triangle of cones (5 – 7yds apart). See how many passes can be made through the triangle in one minute. Allow each player to take a turn as the defender. The defender tries to block the passes and returns the ball immediately to the 3 if it is stolen.

Marbles:

Partners, taking turns, try to pass their ball into their partner’s ball.  Each time you hit it you earn a point.  Play to 5 or 10 and switch partners.

Poison:

Two teams of players separated by an appropriately sized area try to pass their ball into the poison ball, which is placed in the central area.  If the poison ball is knocked onto one team’s side, the other team wins the battle.

Keep Away:

Divide your team into two groups who try to keep the ball away from the other group.  You may wish to make the game 5 versus 2 in order to give the offensive team a better chance of possession and success.  You can add restrictions such as each player must pass after 2 or 3 touches, or restrict the length of the passes.  Create your own restrictions to work on your team’s needs. 

Tag:

Players with soccer balls are it.  They try to pass the ball into the other players’ legs.  Players without a ball try not to get hit by a ball or they become it.  Restrict the area.

Passing:

While playing 2 vs. 2 or 4 vs. 4, give points to teams for completed passes.  Give extra points for players who call out a teammate’s name before the pass is made.  This encourages communication and rewards players for looking for teammates and delivering accurate passes.

Simon Says:

Players (each with a ball) dribble in an area using a dribbling technique shouted out by Simon (coach).  Practice left foot, right foot, stopping techniques, turning techniques, fast, slow, etc.

Gates:

Players each have a ball (add defenders if you would like) in an area.  Inside the area have several gates (2 cones near each other) set up randomly throughout the area.  Players attempt to dribble through the gates without hitting into others or getting their ball stolen if defenders are used.

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